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Tuesday, October 18, 2011

The Dawn of Micro Payment Systems for Games

While spending much of this day to re-build some of my, yes I know how nerdy it is, Magic: The Gathering decks. After building the first out of three decks I worked with during the day, I started thinking about Magic as a strategically brilliant product. Richard Garfield's idea was around 10 years before it's time if you compare it to how more and more computer games are sold today.



Micro Payment is the Key

Magic: The Gathering is a game where you commonly play with 40-60 cards built from booster packs of 15 randomized cards from a certain theme each.

The game it self is free to play. You may play it as much as you can, as long as you buy the "parts" yourself. Much like many of the current Free to Play games we have today, only that Magic: The Gathering actually required you to actually own some initial parts to be able to take advantage of your free unlimited game time.

This system has worked since the game was released in the 1990's and it is only now that the concept is REALLY starting to show itself in digital form.

Today the monthly payment system is dying out. Welcome to the future and thanks Richard Garfield and Wizards of the Coast for showing us game developers a brilliant way to sell our games.


Oh, yes. The decks I built during the day was: Life gain (BLUE; WHITE; GREEN), Pumped Creatures (WHITE; GREEN) as well as a very odd deck where much of it is based on messing the opponent up with spells and dirty bombs (RED, BLUE, BLACK).

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